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It featured cars that would end up in the following game in the series. With the success of Gran Turismo 3: A-Spec, Polyphony Digital developed three short versions ( 2001 Tokyo, 2002 Tokyo-Seoul, and 2002 Tokyo-Geneva ) of GT3 known as Gran Turismo Concept. Gran Turismo 3: A-Spec would sell over 14.89 million copies, making it the second best-selling game for the Playstation 2 behind Grand Theft Auto: San Andreas.
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Despite that, the game was met with critical acclaim yet again, winning several awards, and is considered the best game in the series by many gamers. However, the number of cars has been drastically reduced compared to to the previous game due to the work done on the graphics, cars structure, and detailed statistics on each car. Thanks to the capabilities of the Playstation 2, the graphics have greatly improved. Īfter much delay, likely to avoid repeating the mistake of releasing the game with any major bugs, Gran Turismo 3: A-Spec, simply called Gran Turismo 3 by most, was released in Japan on Ap and released in North America and Europe on July that same year. Less than 50 copies were released worldwide. Copies of the demo were given out for the visitors of PlayStation Festival 2000, allowing the players to drive the 1998 Mitsubishi Lancer Evolution V GSR in Seattle Circuit for two minutes. It was also the working title for the third Gran Turismo until a delay in the release date forced a name change in the final version. Gran Turismo 2000 was a demo on display at E3 promoting the Gran Turismo franchise as well as the capabilities of the PlayStation 2. Despite everything, Gran Turismo 2 would go on to become the third best-selling Playstation game behind Final Fantasy VII and the first Gran Turismo, selling over 9.37 million copies. In response, Sony offered replacement copies of the game for anyone encountering problems. The most infamous examples includes a glitch where the maximum completion percentage was 98.2%, thanks to drag racing being removed from the game to meet the Christmas deadline, and a glitch that makes cars disappear from a player's garage even when the player saves the game. However, soon after release, many players discovered several errors and glitches in the game. Like, the first game, Gran Turismo 2 received high praise from gamers and critics. The game was released in Europe a month later. Gran Turismo 2 was release in Japan and North America on December of 1999, just in time for the Holiday season. Following the unexpected success of the first game, Kazunori Yamauchi vowed to make Gran Turismo 2 "an even better product" much to the enthusiasm of Sony's Marketing department.